Arcade Sim Glow Worm Challenges Players to Capture and Transport Bacteria

Glow Worm (AppStore Link)
User Reviews
Glow Worm
Developer: Piotr Turlej Angry Orange
Price: $1.99 Download on the App Store

AngryOrange Studios today is pleased to announce Glow Worm 1.0 for iOS, their new Sim/Arcade Game that challenges the player to capture and skillfully transport 10 or more bacteria scattered inside a living cell.

"Glow Worm is an epic, wildly stylized, microscopic adventure," stated Roman Turlej of AngryOrange Studios. "There are 10 times as many microbial cells in the human body than there are human cells. Take a voyage inside a dynamic, living cell and master an arcade game being played by trillions of cells inside you every day." 

The goal is to save as many bacteria as possible using the Glow Worm, a neutrophil-like body, which automatically captures each nearby bacterium using a single filament. Once the microbes are attached, the filaments slowly retract while the player navigates the Glow Worm back to the safety of its spawning point with bacteria in tow. The player must successfully navigate their way back through various lethal obstacles, including oddly shaped micro-spaces, viruses, red cells, and rotating X cells. Once touch-activated, the Glow Worm begins to lose power, which forces the player to work as quickly as possible before the Glow Worm can no longer function.

Featuring a remarkable physics engine, Glow Worm delivers an eerily realistic simulation of conditions inside a cell, similar to sims set underwater. The intracellular fluid, the medium in which everything inside the cell exists, has a viscosity greater than water, making navigation especially challenging. Transporting large numbers of bacteria at a time improves efficiency, but heightens difficulty. In addition, the longer the filament, the harder it is to pull the bacteria through obstacles safely. Each filament begins to retract, ingesting the microbe, as soon as it captures a bacterium, but the filaments retract slowly. This creates a strategic problem of safety versus time.

Maneuvering inside a cell containing moving bodies is more difficult than it first appears, and the player quickly develops of feeling for how each small tethered bacteria will react to being pulled at a particular speed and in a specific direction. At each level of play there are a minimum number of bacteria that must be saved, successfully retrieved back into the Glow Worm's vacuole, to complete the level and move forward. Completion of each level usually involves several round trips, where the captured bacteria are deposited and the Glow Worm quickly moves back into the cell to save more bacteria.

via PR Mac

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