In the era of the "quick" games, or those simple games, that resemble 1980 arcades, but, restyled with new design and look, usually to be playd while waiting the bus or in the underground. Tecworks released his own. The graphics are professional illustrations by a comic cartoon designer, to let the player to feel himself injected into a sort of comic, and with this new style, the gamers invented a nice, tiny little world where worms, usually, go around dressed like humans, and hide between them, figuring out the way to make jokes and scare people. And the poor Mike, a simple boy that does the things that teen-agers usually do, like going to movie theater, to a fastwood, walking around with friends or relax with a walk...just find himself projected into this weird reality, when he find out that there are worms hidden between humans, he just can stand this crazy reality, and..whatever it happens in his dreams or in the reality, he suddenly find himself injected into a world where worms and humans, happens, show, and make crazy jokes. So he decide to pursue the objective in seeking all the hidden worms and take them off the world...
With the accompaniment of great classics of music, 75 seconds on each level, infinite ammo, and the happening on worms between humans, are the elements that take the attention of the player.
In this kind of game, the interaction is usually controlled by moving a point to a designed target and shoot, but as long as the developers of this game, decided to let the player to concentrate more on the game speed, than spending time in moving target pointers, the provided just two buttons to the player, to create a sort of Flipper gameplay with only two buttons, as easy as possible: One button, automatically locks the target, another button fire. The player ability is to distinguish the humans from the worms, that are dressed almost indentically, and of course, try to shoot the worm and not the humans, to not lose the life and the chance to continue the game to explore 5 totally different designed levels. Easy to imagine (but not to play) that going further in the game, the worms become quicker and slyer, also there will be several more elements of difficulty. Some more elements of screen interactions come with new levels, like in the bar, where the user will have chance to shoot several parts of the bar, like coffee machine, bottles and glasses...that hide secret score and chance to win life and extend the time.
Shoot the worm 1.6 is Free and available worldwide exclusively through the App Store in the Games category.
via PR Mac