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> <channel><title>Comments on: Developers Want Apple to Apply Mathematics to App Store Prices</title> <atom:link href="http://www.appcraver.com/app-store-prices/feed/" rel="self" type="application/rss+xml" /><link>http://www.appcraver.com/app-store-prices/</link> <description>App Reviews for the iPhone, iPad and iPod touch</description> <lastBuildDate>Thu, 09 Feb 2012 23:33:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Nemephosis</title><link>http://www.appcraver.com/app-store-prices/#comment-8745</link> <dc:creator>Nemephosis</dc:creator> <pubDate>Sat, 16 Jan 2010 03:28:14 +0000</pubDate> <guid
isPermaLink="false">http://www.appcraver.com/?p=8634#comment-8745</guid> <description>I must simply be cheap because I have reservations about paying even 99 cents for an app. There are many apps I&#039;ve seen on Appcraver so far that I&#039;ve said &quot;if only it were free&quot; and skipped over.That&#039;s just me though, that is in no way a reflection on the quality of the apps or the people who created them.</description> <content:encoded><![CDATA[<p>I must simply be cheap because I have reservations about paying even 99 cents for an app. There are many apps I&#8217;ve seen on Appcraver so far that I&#8217;ve said &#8220;if only it were free&#8221; and skipped over.</p><p>That&#8217;s just me though, that is in no way a reflection on the quality of the apps or the people who created them.</p> ]]></content:encoded> </item> <item><title>By: Doug Hogg</title><link>http://www.appcraver.com/app-store-prices/#comment-6279</link> <dc:creator>Doug Hogg</dc:creator> <pubDate>Sun, 05 Jul 2009 09:54:53 +0000</pubDate> <guid
isPermaLink="false">http://www.appcraver.com/?p=8634#comment-6279</guid> <description>Well here it is more than six months later and this is still a problem. Because all apps in the iTunes store are ranked according to number of downloads regardless of price, there is a rush to the bottom tier of pricing to get a high ranking.Imagine if all cars, BMWs, Hundais, etc. were ranked only on the number sold and lumped into a store where you couldn&#039;t test drive them but had to choose based on which had the highest rank.It is time for ranking to be broken out into separate tiers: top 25 in the over $10, top 25 in the $5 to $10, etc. Then people can compare oranges with oranges. Developers would still be able to lower their price if they couldn&#039;t get ranking in the current tier, but there would be more possibility for a $9.99 game to show up in a their own ranking list against other $9.99 games.The iTunes App store is a unique creation--an ecosystem all its own-- and now it is time for it to evolve before many developers are forced out of the market.True, some people will find niche markets and do alright, and that is a good strategy, but for the market to really be healthy, especially in the game area, people have to be able to get exposure for their $10 games without lower the price to $0.99.Doug Hogg
Toy Kite Software</description> <content:encoded><![CDATA[<p>Well here it is more than six months later and this is still a problem. Because all apps in the iTunes store are ranked according to number of downloads regardless of price, there is a rush to the bottom tier of pricing to get a high ranking.</p><p>Imagine if all cars, BMWs, Hundais, etc. were ranked only on the number sold and lumped into a store where you couldn&#8217;t test drive them but had to choose based on which had the highest rank.</p><p>It is time for ranking to be broken out into separate tiers: top 25 in the over $10, top 25 in the $5 to $10, etc. Then people can compare oranges with oranges. Developers would still be able to lower their price if they couldn&#8217;t get ranking in the current tier, but there would be more possibility for a $9.99 game to show up in a their own ranking list against other $9.99 games.</p><p>The iTunes App store is a unique creation&#8211;an ecosystem all its own&#8211; and now it is time for it to evolve before many developers are forced out of the market.</p><p>True, some people will find niche markets and do alright, and that is a good strategy, but for the market to really be healthy, especially in the game area, people have to be able to get exposure for their $10 games without lower the price to $0.99.</p><p>Doug Hogg<br
/> Toy Kite Software</p> ]]></content:encoded> </item> <item><title>By: Ray Villalobos</title><link>http://www.appcraver.com/app-store-prices/#comment-2782</link> <dc:creator>Ray Villalobos</dc:creator> <pubDate>Sun, 14 Dec 2008 02:19:52 +0000</pubDate> <guid
isPermaLink="false">http://www.appcraver.com/?p=8634#comment-2782</guid> <description>I think that the marketplace should set the price of the apps and I think the store has been successful at doing that. I like that competition has kept prices down. The developer/designer price is ridiculous. I&#039;m sorry, but I doubt anyone&#039;s paying their designers $200/hour. If they don&#039;t like it and if it&#039;s not worth it, just don&#039;t build the apps.I do agree though, that there should be a model for testing the apps. I&#039;ve purchased many apps that weren&#039;t really that great and then seen better apps that were either free or cheaper.Being that I already purchase software like Creative Suite, Lightroom, and a lot of other great software, I would pay whatever I thought the app was worth, but I&#039;m very skeptic about buying apps without testing them. I love the online model that allows you to test things before buying. Shouldn&#039;t be too hard to program an app that expires after a certain timeframe until someone purchases it.</description> <content:encoded><![CDATA[<p>I think that the marketplace should set the price of the apps and I think the store has been successful at doing that. I like that competition has kept prices down. The developer/designer price is ridiculous. I&#8217;m sorry, but I doubt anyone&#8217;s paying their designers $200/hour. If they don&#8217;t like it and if it&#8217;s not worth it, just don&#8217;t build the apps.</p><p>I do agree though, that there should be a model for testing the apps. I&#8217;ve purchased many apps that weren&#8217;t really that great and then seen better apps that were either free or cheaper.</p><p>Being that I already purchase software like Creative Suite, Lightroom, and a lot of other great software, I would pay whatever I thought the app was worth, but I&#8217;m very skeptic about buying apps without testing them. I love the online model that allows you to test things before buying. Shouldn&#8217;t be too hard to program an app that expires after a certain timeframe until someone purchases it.</p> ]]></content:encoded> </item> <item><title>By: Bill</title><link>http://www.appcraver.com/app-store-prices/#comment-2773</link> <dc:creator>Bill</dc:creator> <pubDate>Sat, 13 Dec 2008 15:35:54 +0000</pubDate> <guid
isPermaLink="false">http://www.appcraver.com/?p=8634#comment-2773</guid> <description>I think people are afraid of wasting their money, 4.99-9.99 may be a fair price, but there&#039;s no way for the people to know, we can&#039;t test out the apps for a limited amount of time, and the only way we can get any idea of how it works is if the company makes a lite version. I don&#039;t see people going for the 4.99-9.99 apps until there&#039;s a way for the public to test the apps before purchasing......</description> <content:encoded><![CDATA[<p>I think people are afraid of wasting their money, 4.99-9.99 may be a fair price, but there&#8217;s no way for the people to know, we can&#8217;t test out the apps for a limited amount of time, and the only way we can get any idea of how it works is if the company makes a lite version. I don&#8217;t see people going for the 4.99-9.99 apps until there&#8217;s a way for the public to test the apps before purchasing&#8230;&#8230;</p> ]]></content:encoded> </item> <item><title>By: hkiphone</title><link>http://www.appcraver.com/app-store-prices/#comment-2771</link> <dc:creator>hkiphone</dc:creator> <pubDate>Sat, 13 Dec 2008 13:32:38 +0000</pubDate> <guid
isPermaLink="false">http://www.appcraver.com/?p=8634#comment-2771</guid> <description>Even $20 would be a fair price for a fully developed game that really does deserve the accolade.  I would pay that much for a faithful replica of Red Alert 2 or Quake 3, which I&#039;m sure is possible.  I&#039;ve also paid $10 for many games and also SmartTime app, so I am ok with paying money for decent software.  Of course, $1 apps are fun for a short while, but I hope that long-term development isn&#039;t stiffled by this.</description> <content:encoded><![CDATA[<p>Even $20 would be a fair price for a fully developed game that really does deserve the accolade.  I would pay that much for a faithful replica of Red Alert 2 or Quake 3, which I&#8217;m sure is possible.  I&#8217;ve also paid $10 for many games and also SmartTime app, so I am ok with paying money for decent software.  Of course, $1 apps are fun for a short while, but I hope that long-term development isn&#8217;t stiffled by this.</p> ]]></content:encoded> </item> <item><title>By: Eric</title><link>http://www.appcraver.com/app-store-prices/#comment-2764</link> <dc:creator>Eric</dc:creator> <pubDate>Sat, 13 Dec 2008 03:42:10 +0000</pubDate> <guid
isPermaLink="false">http://www.appcraver.com/?p=8634#comment-2764</guid> <description>Absolutely agree. To take it a step further, I would love to see iPhone software have more than one method of distribution (iTunes). That would do wonders for the iPhone market.</description> <content:encoded><![CDATA[<p>Absolutely agree. To take it a step further, I would love to see iPhone software have more than one method of distribution (iTunes). That would do wonders for the iPhone market.</p> ]]></content:encoded> </item> <item><title>By: Galley</title><link>http://www.appcraver.com/app-store-prices/#comment-2763</link> <dc:creator>Galley</dc:creator> <pubDate>Sat, 13 Dec 2008 03:41:49 +0000</pubDate> <guid
isPermaLink="false">http://www.appcraver.com/?p=8634#comment-2763</guid> <description>$4.99 - $9.99 is a fair price.  Selling great games for 99 cents is ridiculous, even at a high volume.</description> <content:encoded><![CDATA[<p>$4.99 &#8211; $9.99 is a fair price.  Selling great games for 99 cents is ridiculous, even at a high volume.</p> ]]></content:encoded> </item> </channel> </rss>
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