Michio Yokomizo is an independent developer who created his most recently released app, Tuner Metronome, because he says he couldn't find the functions he needed in any existing app.
Articles and Reviews by Barbara Holbrook
David Echols, the developer behind Poker Stacker, has been programming for a while but only recently for the iPhone. He shares his experience developing games for the iPhone and iPod touch.
Mark Johnson & Rob Hunter, the developer team behind Hunter and Johnson, are releasing their debut iPhone app Duck You Undo. They're no Johnny-Come-Latelys, though. This duo already has two apps each under their collective belts and more on the way.
Janice Flint is Programmer/Mom and the force behind Crystal Springs Software. She just released her first iPhone app iZilch.
When did you start developing apps for the iPhone? Did you have previous experience as a developer?
The Star Walk Easter Egg contest is officially closed.
Congratulations to the 3 winners of the Star Walk Easter Egg contest: Dmitriy, Bob and ApppCraver reader William. All three will receive an ipod Touch from Star Walk!
Yohan Le Nerriec, Chief Architect at Orb Networks, Inc., has been developing since the early days of the iPhone before the App Store and before the SDK. Here he answers AppCraver's questions about developing iPhone and iPod touch apps.
Doug Gatza, CEO of Manta Innovations, is the mind behind PocketArnold the entertaining Arnold Schwarzenegger quote app. He answered our questions about developing apps for the iPhone and iPod touch.
If you missed the announcement last week about Vito Technology's Egg Hunt Contest don't worry, it's not too late to play. All you need to participate is a copy of the Star Walk astronomy app.
Digital Scientist Chris Burnett is an iPhone developer with a little bit of a green streak. He recently answered our questionaire about his experience developing Mission Zero for the iPhone and iPod touch.
Tiger Shark Games just released their debut app, Word Smith. Here's what Kevin Fairbairn, Creative Director, has to say about his experiences developing apps for the iPhone and iPod touch.
Patrik Hedmalm, a Happy Game Developer at Epicore, recently took time to answer a few questions for our iPhone Developer spotlight.
When did you start developing apps for the iPhone?
Whoever said that hunting Easter Eggs is just for kids hasn't heard of the Vito Technology's new contest. The iPhone app developers have hidden 9 virtual Easter Eggs in the sky of their app Star Walk.
Bailout America, the lemmings-style strategy game with a timely economy theme, is on sale this week for just $0.99. Doe Doe games which teamed with us as a special AppCraver sponsor wanted to offer a little something extra to AppCraver readers. So check out the video, then head on over to the App Store and pick up a copy of the Bailout America iPhone app. It's our patriotic duty to play.
AppCraver spoke with Carole Zieler, the developer of PMSTracker about her experience creating apps for the iPhone, iPod touch.
1. When did you start developing apps for the iPhone?
Carole: I began developing apps for the iPhone on 10/20/2008.
A few months ago AppCraver spoke with the guys over at Hive05. Somehow, their interview got lost in the archives. So now, without further ado (or at least without any further ado), meet Josh and Chris of Hive05, the developers of ICONtact.