Buster Boy is no Buster Bros....

Buster Boy (AppStore Link)
User Reviews
Buster Boy
Developer: Jonathan Apple
Price: $0.99 Download on the App Store

buster boy iphoneBuster Boy - While the iPhone has enjoyed a wide range of mainstream and decidedly conventional games in it’s growing library, we’ve also seen some interesting and obscure titles made available as well (Hey Rolando!). Getting a nice change of pace game that pleasantly surprises you is always great, so I was eager to try out the latest release from Yotta Digital. Their new game is entitled Buster Boy, and it’s a spin off from Capcom’s Buster Bros. which was released about 20 years ago. That game was critically acclaimed in its heyday, and Yotta Digital is looking to recapture the magic that made the original title so universally loved.

This is an extremely simple game. You are Buster Boy, a character that has to pop balloons in each level using projectile weapons. In addition to popping balloons, you need have to dodge them to prevent having your health gauge (denoted as a percentage in this game) from falling to zero.

The accelerometer controls the direction of Buster Boy while tapping on the screen launches projectiles. In theory this should provide a very easy control scheme to navigate throughout the levels, but it fails to be consistently responsive. Moving your Buster Boy feels sluggish and tapping the screen sometimes doesn’t trigger the launch of your projectile weapons. With the fast movement of the balls you’re busting in play, the poor execution of the control scheme is amplified. So you can expect to be seeing a “Game Over” screen consistently due to the sloppy controls.

The presentation layer in Buster Boy is average. While the background images leverage cool still photography, there is a noticeable lack of cool visual effects to supplement them. This contributes to a barren look and feel that plagues the game's visuals. On a good note, the music has a nice tecno vibe reminiscent of Mondo-Grosso - a personal favorite of mine - from his Lumines fame. Yotta Digital should invest some time into properly developing a real “help” section in the game. I knew how to play because of my knowledge of the original game that inspired this game, but the help section in the game is pointless. In it’s current sate, the help section is a gloried credits page that strikes me as a space where the developers decided to pat themselves on the back instead of helping people understand how to play the game.

Buster Boy had a good idea in remixing an old classic into a modern experience for a whole new audience. Poorly done controls, average graphics and sound, and an overall clinical execution busts any chance of most people having fun with this title.

Image Gallery: Buster Boy

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  • Jonathan Apple

    The only thing sloppy is your research: if bother to read the app description, you'd see the touch screen tapping has a bug that will be fixed in the first update (along with other versions). As long as you know that until 1.1 you need to fire by touching above the horizontal, the controls are actually extremely responsive.

    As for the help screen: the game involves tilting your device to move Buster Boy, and touching the screen to fire. The help screen shows an animation that demonstrates both moving and firing. More would be superfluous, no?

  • Shawn Leonard

    You're perfectly entitled to your opinion, but I'm merely conveying my honest assessment from playing your game. The disclaimer about the control scheme is well below the page break on the iPhone App Store which is where I bought Buster Boy. In general, I try to avoid taking in the fluff and embellishment that typically lives in the application description so I can have a clean slate going in.

    As for the help screen, some copy underneath the animation explaining how to shoot would clear up the ambiguities there. In its current state, it's unclear that tapping in the upper region of the screen is the only way to fire off projectiles.

    Nonetheless, it's good to know that you'll be fixing the bug you've identified there. I'm confident that you'll start receiving better ratings that exceed your current position when those updates go live.

    Thank you for contributing to the AppCraver community.

  • Joe

    It's a nice attempt to bring back Buster Bros. gameplay to gaming. But what we really need is a brand-new Buster Bros. sequel with 3D gameplay for the current generation of gaming. If Super Mario 64 and Mortal Kombat Deadly Alliance could sucessfully transition from 2D to 3D, then so can Buster Bros. If there could be a new installment for at least the Wii (and perhaps the PS3 and XBOX 360 as well) with the original Buster Bros. game (emulated from the arcade version) as unlockable content, then it would make Buster Bros. fans rejoice.

  • http://www.anyplays.com Ignacio

    Well, there is an official version of the Buster Bros. game in the AppStore available in the US. But it is called "Pang Mobile". It is the exact official game from Mitchel Corporation, the ones that created the original Buster Bros. But they call it "Pang" in other countries.

    So, remember .... the official Buster Bros. for iphone is called "Pang Mobile"