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> <channel><title>Comments on: Interview with Trip Hawkins of Digital Chocolate</title> <atom:link href="http://www.appcraver.com/digital-chocolate-interview/feed/" rel="self" type="application/rss+xml" /><link>http://www.appcraver.com/digital-chocolate-interview/</link> <description>App Reviews for the iPhone, iPad and iPod touch</description> <lastBuildDate>Fri, 10 Feb 2012 08:36:52 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Diddy665</title><link>http://www.appcraver.com/digital-chocolate-interview/#comment-1732</link> <dc:creator>Diddy665</dc:creator> <pubDate>Wed, 12 Nov 2008 08:00:11 +0000</pubDate> <guid
isPermaLink="false">http://www.appcraver.com/?p=5734#comment-1732</guid> <description>I like to see how Digital Chocolate tackle the ferocious iPhone gaming environment, it will be tough. Don&#039;t get me wrong, i like their games but they&#039;d managed to earn their keeps on traditional protected carrier networks where &quot;relationship&quot; with carrier is critical (or rather mandatory) to successfully market a game. Small innovative developers didn&#039;t stand a chance against Digital Chocolate on traditional mobile networks. On the iPhone arena things are wildly different. They will be fighting against Independent, innovative small developers that can produce great games at minimal costs.</description> <content:encoded><![CDATA[<p>I like to see how Digital Chocolate tackle the ferocious iPhone gaming environment, it will be tough. Don&#8217;t get me wrong, i like their games but they&#8217;d managed to earn their keeps on traditional protected carrier networks where &#8220;relationship&#8221; with carrier is critical (or rather mandatory) to successfully market a game. Small innovative developers didn&#8217;t stand a chance against Digital Chocolate on traditional mobile networks. On the iPhone arena things are wildly different. They will be fighting against Independent, innovative small developers that can produce great games at minimal costs.</p> ]]></content:encoded> </item> <item><title>By: JoshPratt79</title><link>http://www.appcraver.com/digital-chocolate-interview/#comment-1673</link> <dc:creator>JoshPratt79</dc:creator> <pubDate>Tue, 11 Nov 2008 00:31:21 +0000</pubDate> <guid
isPermaLink="false">http://www.appcraver.com/?p=5734#comment-1673</guid> <description>Ya get what ya pay for</description> <content:encoded><![CDATA[<p>Ya get what ya pay for</p> ]]></content:encoded> </item> <item><title>By: Darren3311</title><link>http://www.appcraver.com/digital-chocolate-interview/#comment-1671</link> <dc:creator>Darren3311</dc:creator> <pubDate>Tue, 11 Nov 2008 00:22:38 +0000</pubDate> <guid
isPermaLink="false">http://www.appcraver.com/?p=5734#comment-1671</guid> <description>I agree most things that are free usually aren&#039;t even worth your time but when it comes to iphone apps, I beg to differ. Some of the free apps are really useful and helpful on a daily basis</description> <content:encoded><![CDATA[<p>I agree most things that are free usually aren&#8217;t even worth your time but when it comes to iphone apps, I beg to differ. Some of the free apps are really useful and helpful on a daily basis</p> ]]></content:encoded> </item> <item><title>By: ChelseeW</title><link>http://www.appcraver.com/digital-chocolate-interview/#comment-1664</link> <dc:creator>ChelseeW</dc:creator> <pubDate>Mon, 10 Nov 2008 23:26:06 +0000</pubDate> <guid
isPermaLink="false">http://www.appcraver.com/?p=5734#comment-1664</guid> <description>Executive at Apple?! This guy has some serious experience.</description> <content:encoded><![CDATA[<p>Executive at Apple?! This guy has some serious experience.</p> ]]></content:encoded> </item> </channel> </rss>
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