Following up on our brief profile of developer Phil Hassey yesterday, we thought we’d review his flagship application for the iPhone, Galcon.
Galcon is a simple real time strategy game. The player player starts out controlling a single planet and a number of fleets on that planet. The rest of the play surface is covered by planets of varying sizes with different numbers assigned to them representing the number of fleet attacks it will take to take control of the various planets.
Each planet a player controls will generate additional fleets for as long as the planet is under the player’s control. The bigger a planet, the more fleets the planet will generate. Players are pitted against one to three other players in their quest to take over planets and eliminate all the enemy fleets on the screen. Featuring five game modes (classic, stealth, vacuum, beast, and 3-way) and 10 difficulty levels, Galcon is accessible to beginners while promising hours upon hours of challenging gameplay for experts.
While based on a simple concept, the strategy of Galcon can become highly complex at higher difficulty levels. Should you build your empire slowly by taking over nearby planets, or risk an immediate all-out strike at the enemy’s home planet? Should you take the time to issue orders to each individual planet under your control, or issue less precise, but quicker, mass orders to all planets by double tapping the screen? Time to break out your game theory textbooks.
The best part of the application is the multi-player mode. Galcon allows you to play online against one to three other players. While the one-player version is great, playing against real human opponents adds substantially to the fun.
The only problem I have with Galcon is that the multi-player mode is frequently not available. More often than not when I try to play multi-player, I’m confronted with a “error fetching list” message. I haven’t been able to play multi-player since yesterday.
Galcon is without a question one of the best games for the iPhone, and represents the best multi-player gaming experience available on the iPhone today (when it’s available). AppCraver gives Galcon a 9/10, and may kick it up to 10/10 once the multiplayer works consistently.
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category: Editor's Picks, Games
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September 18th, 2008 at 5:13 pm
I tried this game out for the multi-payer functionality that you recommended, but in my opinion the fact that there is no way to register from the game is a killer. Forcing players to either launch a safari window or register from their computer is a major pain. Would be MUCH better if they could figure out a way to do everything from within the application.
September 18th, 2008 at 5:20 pm
I noticed today that the list was getting a bit slow .. so I just upgraded my web host to a much better package. Please tell me if this fixes the list problem.
Thanks for the review!
-Phil
September 18th, 2008 at 5:24 pm
Still doesn’t seem to work for me. It goes to the page that says “Attempting to join server. If you are joining a local game, it may take several retries to connect.” and then kicks me back to the main multi-player page where it says “error fetching list”.
September 19th, 2008 at 10:13 am
OK – seems that the key is to make sure your Wi-Fi is on. With Wi-Fi I don’t have any problems connecting – over 3G it’s touch and go.
February 8th, 2009 at 10:14 am
[...] I am biased, but Galcon is one of them. I’m also a bit of a physics nut, so I thought Aqua Forest was pretty [...]
August 10th, 2009 at 4:51 am
Fantastic game. So much fast paced strategy in such a simple ruleset and gameplay is very hard to create. Yet the variation is astonishing. it’s really a heck of an app, and actually the only one I’ve bought. ^^
Would love to get some tips on making such this kinds of games. Got alot of ideas and is about to go to a game design uneversity. so hopfully i’ll be able to create some of them.
Thanks for a Great Game!
-Martin