Interview with Ivan Galic


interview sleekAppCraver recently spoke with Ivan Galic, one of the developers behind Sleek. He answered our questions about developing apps for the iPhone and iPod Touch.

1. When did you start developing apps for the iPhone?

Ivan Galic: At about the time the official SDK was released.

2. What was the inspiration behind your app?

Ivan Galic: We really like the iPhone as a development and gaming platform, and we wanted to give it a worthy snake game :)

3. How did you settle on your price point for the app?

Ivan Galic: After analyzing the rest of the games, especially snake games available, at the same time aiming to make the price attractive to as many iPhone users as possible, we’ve settled at $1.99 and we think it’s a great price for Sleek.

4. Roughly how many units have you sold?

Ivan Galic: The game just went on sale, so I don’t have that information yet.

5. How did you like the developer tools provided in the iPhone SDK? Is there anything missing?

Ivan Galic: The developer tools are pretty good – they have been proven over time for Mac development, and they’re basically the same for the iPhone. I haven’t seen a set of tools that could rival it for any mobile platform, but there are of course some things missing. One thing I’ve missed the most is better support for C++, and a little bit better organized documentation.

For a beginner in Mac or iPhone development, the available programming guides are a bit too theoretical and not well organized. But all in all, it’s a great environment.

6. Is your company privately owned? Venture backed?

Ivan Galic: We are not yet a company, and the game was privately funded.

7. What are some of the other iPhone apps that you like?

Ivan Galic: Among applications, I like best AirSharing, WritingPad, SmartTime and WeDict. The best games I’ve played so far are BlueSkies, Sextuple Word Challenge and Tris.

8. What kind of features should Apple implement in future versions of the iPhone / SDK?

Ivan Galic: People complain about various things, but for what I do, I’m not really missing much. I would like the ability to turn off keyboard correction, to use the phone as a modem, to run applications in background and general optimizations to the core OS — the last point perhaps being the most important.

9. What’s the development cycle for iPhone apps like?

Ivan Galic: Pretty much like any development cycle. That’s one of the most beautiful parts of iPhone development — sometimes you even forget you’re developing for a mobile device! All of the tools, including full live debugging, console output and everything else you might need — works just as if you were developing for your desktop Mac.

10. Are you working on any other apps that you will be releasing soon?

Ivan Galic: Our second game is currently under development, but we are not yet ready to announce what it is. I’ll just say it’s going to be even more fun, more beautiful and much bigger than Sleek. Stay tuned :)

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