Interview with Jake Atwood, creator of iDayZ


idayz interviewAppCraver recently spoke with Jake Atwood from Tannic, the developer of iDayZ. They answered our questions about developing apps for the iPhone and iPod Touch.

1. When did you start developing apps for the iPhone?

Jake Atwood: I signed up for the developer license the day it was announced after the “Steve Note”.

2. What was the inspiration behind your app?

Jake Atwood: I was a huge Palm/Treo person since 1997 and there was an application out there that I have missed since moving to the iPhone. Of course the iPhone feature set is much better and integration tighter.

3. How did you settle on your price point for the app?

Jake Atwood: Originally I was thinking $4.99 but as I started to see more and more news about games being $9.99 and other apps being around $4.99 I figured it really didn’t belong in that group. It is a simple app but designed hopefully pretty well.

4. Roughly how many apps have you sold?

Jake Atwood: It launched today, so I have no idea. At least 2 since my wife bought a copy.

5. How did you like the developer tools provided in the iPhone SDK? Is there anything missing?

Jake Atwood: They were good but there are certainly things missing in the simulator like email and text. Also, both the process to get accepted and get the application accepted took over 7 months total.

6. Is your company privately owned? Venture backed?

Jake Atwood: Private.

7. What are some of the other iPhone apps that you like?

Jake Atwood: I have tons, but I use OmniFocus a lot. I also like Facebook, Lightsaber, Zippo, Obama, Evernote, Weatherbug, iFlix, Cro-Mag, Vector Ball, Koi Pond, Bloomberg… the list goes on.

8. What kind of features should apple implement in future versions of the iPhone / SDK?

Jake Atwood: They need a better simulator so you don’t have to drop things on the iPhone/Touch to see them work. They also need to allow pre-formated texts and better email integration.

9. What’s the development cycle for iPhone apps like?

Jake Atwood: We did iDayZ in two rounds. The first was 1.0 which took about 4 weeks and the second was 1.1 which took about 5 weeks. A lot goes into the details, wire frames, etc.

10. Are you working on any other apps that you will be releasing soon?

Jake Atwood: Oh yes. I have one being developed now as well as more than a few coming up. I would like to take a shot a game soon as well as an app that makes use of the web for storage and social networking. At this point with the huge amounts of competition entering the developer market, it is about finding something that nobody has done before or doing something better.

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