AppCraver heard from Jason Crawforth, the developer behind the iMakeDecisions app. He talked with us about his experience developing an iPhone app.
1. When did you start developing apps for the iPhone?
Jason: My team started developing about six months ago. However, we've been developing in Objective C for quite a while.
2. What was the inspiration behind your app?
Jason: We felt there was a need for someone to consolidate all the "decision making" games into one application. After seeing 10 coin flip games, six 8-ball tools, and eight rock-paper-scissors, we felt we could simply build a better mousetrap.
3. How did you settle on your price point for the app?
Jason: We picked a value, used our "will it stick" application to see if our price would "stick," it did, we gave it a try.
4. Roughly how many units have you sold?
Jason: In the first week we have sold just over 500 units.
5. How did you like the developer tools provided in the iPhone SDK? Is there anything missing?
Jason: I felt they were about as full-featured as you can expect from any modern development environment.
6. Is your company privately owned? Venture backed?
Jason: Privately owned.
7. What are some of the other iPhone apps that you like?
Jason: Shazam and Enigmo
8. What kind of features should Apple implement in future versions of the iPhone / SDK?
Jason: Better integration for unit testing, and make the simulator more like an iphone(same memory limits, simulated motion, etc)
9. What?s the development cycle for iPhone apps like?
Jason: Surprisingly quick. The SDK is very sophisticated and is better, in many ways, than our Micro$oft development environments.
10. Are you working on any other apps that you will be releasing soon?
Jason: Yes. We will be releasing a new application in the middle of December.