Patrik Hedmalm, a Happy Game Developer at Epicore, recently took time to answer a few questions for our iPhone Developer spotlight.
When did you start developing apps for the iPhone? Did you have previous experience as a developer?
I started programming on the Commodore 64 and Amiga 500 back in the day. Since 1995 I have been working as a developer in numerous fields of business. I only started developing for the iPhone a couple of months ago and it's been great most of the time. I used to work as a game developer before and also created some games for the GameBoy Advance for fun.
What / how many apps have you made so far?
iSprout, which is my first app release, is a truly original, organic action puzzle game in which you guide bumblebees through a physically simulated plant with colorful flowers. Your mission is to grow the plant as large as possible by ensuring that the bees pollinate the right flowers. You don't control the bees directly but rather bend, stretch and twist the branches of the plant to influence the bees. I already have three more apps lined up for review. iCoinPredict, iCardPredict and MindCard are three very strong, no-gimmick magic tricks that you can perform for anyone, anywhere. You always get a great response because they appear totally impossible! Nothing like it in the app store.
What type of apps/games/software inspires you? Where do you get your ideas?
I get inspired by new ideas and well thought out designs. For example, Sway and Zen Bound are both well designed apps with a very creative touch! I hope to see more and more of this as people get more creative on the platform.
How do you settle on the price point for your apps?
I think the price should reflect the value of the app. If you develop good software you are entitled to charge people a reasonable price for it. I believe that eventually, most developers who don't charge enough for their software will disappear because they just can't sustain development efforts without the money.
What has been the best thing about designing for the iPhone?
Ease of use, productivity and good frameworks. Also it's so easy to try things out on the actual device. You can bring stuff with you wherever you go to get people's opinions and input.
What has been the biggest challenge about designing for the iPhone?
I guess just getting all the quirks of the platform and work with them rather than against them.
Is your company venture backed or privately held?
Do you have any other apps in the works?
I'm currently working on a new action 3D game. It's fast, clean, very visual and loads of fun. Can't tell you much more about it at this point.
What apps do you have on your iPhone?
What do you like to do when you're not coding for the iPhone?
Hanging out with friends in sunny Stockholm, playing the guitar, making electronic music, drinking enormous amounts of coffee and in the winter I love snowboarding.
Watch a video demo of Hedmalm's newest app iSprout: