AppCraver recently spoke with Paul Yager, the developer behind miArtPak. He answered our questions about developing apps for the iPhone and iPod Touch.
1. When did you start developing apps for the iPhone?
Paul Yager: I started programming for the iPhone about 4 weeks ago. I have about 20 years of object oriented programming experience on other platforms that helped in this effort.
2. What was the inspiration behind your app?
Paul Yager: I had purchased a painting from an up-and-coming Broad Ripple artist, named Ben Cusak, about three months ago. I literally just looked around my office for an application and focused on his painting. I thought it would be cool to create a platform for artists on the iPhone.
3. How did you settle on your price point for the app?
Paul Yager: For miArtPak, the artist chooses the price point since most of the time and effort is in creating the original art . I did provide him a suggestion after surveying the existing applications in the App Store.
4. Roughly how many apps did you sell in the first month of operation?
Paul Yager: I’ve only had miArtPak in the App Store for about a week, so I am still waiting to get a feel for its success.
5. How did you like the developer tools provided in the iPhone SDK? is there anything missing?
Paul Yager: Apple offers a solid set of development tools. They are straightforward and easy to use. No complaints here.
6. Is your company privately owned? Venture backed?
Paul Yager: I’m currently in the process of creating my own LLC. I’m also the Director of Application Development at a small health care company in Indianapolis. I’m currently considering applications for both companies.
7. What are some of the other iPhone apps that you like?
Paul Yager: I really like ToDo from Appigo, Inc. They’ve done an excellent job of integrating their app with the web. Pandora radio is also very cool. I hope that company survives.
8. What kind of features should apple implement in future versions of the iPhone / SDK?
Paul Yager: I understand the need for security and the sandbox, but I’d like more latitude in application interactions and data sharing.
9. What’s the development cycle for iPhone apps like?
Paul Yager: Most of my time so far has been learning the iPhone SDK. I’ve had to put some late nights in to get up-to-speed since I have a day job, but it has only taken a few weeks. The iPhone SDK is definitely developer friendly.
10. Are you working on any other apps that you will be releasing soon?
Paul Yager: I have some friends with some very innovative ideas. I look forward to developing some more apps soon.