Interview with Robert Pasquini of iJuggles


interview ijuggles nanimalsAppCraver recently spoke with Robert Pasquini, the developer team behind iJuggles Nanimals. He answered our questions about developing apps for the iPhone and iPod Touch.

1. When did you start developing apps for the iPhone?

Robert Pasquini: I started developing mid August 2008. I saw how great the app store was and how easy it was for developers to distribute that I was compelled to start making something.

2. What was the inspiration behind your app?

Robert Pasquini: I wanted to make a small, simple game that I could handle making in my spare time. Also, having limited access to artists was a factor, so I decided to make something that wouldn’t require a ton of it.
I initially wanted to make something like iKick since the iPhone seems like a great platform for a touch juggle game. But once I saw that game released I decided I should build on that general tapping juggle concept.

3. How did you settle on your price point for the app?

Robert Pasquini: I feel that games on the iPhone shouldn’t cost much at all. I feel anything over $5 is steep. My game isn’t huge or very involved, so I decided to just make it as cheap as I could. And since I value my time, I decided not to release it for free! Though, I have plans to release a free ‘lite’ version of the game once I get more content released in future updates.

4. Roughly how many apps have you sold?

Robert Pasquini: I wish I could say for sure, as I only recently got the trends reports enabled. It’s only been out for a week, though sales could be better. With SO many games in the store, I think it comes down to exposure. Though for just being a hobby, I’m just glad to be making anything :) So, nothing I can quit my day job for, yet!

5. Is your company privately owned? Venture backed?

Robert Pasquini: Privately owned. I’m the sole developer, aside from some family members that have been helping with the art.

6. What are some of the other iPhone apps that you like?

Robert Pasquini: I mainly stick to the games. The games I find myself playing still are Dizzy Bee, Subway Shuffle, 3-Tuple, and Galcon. Then there’s some utilities like Units and LockBox I find myself using a lot. I check out iVote every once in awhile too :)

7. Are you working on any other apps that you will be releasing soon?

Robert Pasquini: Right now I’m just going to keep working on my current game and get more content into it. All the feedback I have gotten has been positive so far. I plan on releasing the 'lite' version that has fewer game modes enabled so more people can check out the game who haven’t had a chance to yet.

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  • Neal H

    I am eagerly awaiting the lite version :).

  • TheRealGomez

    I agree with this developer, anything over $5 is a little steep, I think that setting a price on an app can make it or break it.

  • Tyler Durden

    Ya especially when such amazing apps are free, it's hard to justify a price for some games.