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> <channel><title>Comments on: Interview with Owen Goss, Founder of Streaming Colour Studios</title> <atom:link href="http://www.appcraver.com/interview-streaming-colou-studios/feed/" rel="self" type="application/rss+xml" /><link>http://www.appcraver.com/interview-streaming-colou-studios/</link> <description>App Reviews for the iPhone, iPad and iPod touch</description> <lastBuildDate>Thu, 09 Feb 2012 23:33:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Casey Gatti</title><link>http://www.appcraver.com/interview-streaming-colou-studios/#comment-4444</link> <dc:creator>Casey Gatti</dc:creator> <pubDate>Fri, 27 Mar 2009 02:31:00 +0000</pubDate> <guid
isPermaLink="false">http://www.appcraver.com/?p=16047#comment-4444</guid> <description>I remember reading about this developer on another site. I hope all this free publicity has helped your sales. Any publicity is always good publicity in terms of selling a product. I hope your sales have improved because I bet you deserve it.I do hope though that people out there realize that many developers have experienced even worse downloads/purchases than what your game gets. My 3-in-1 game Whack Attack! Games is a prime example. It&#039;s a good deal of fun, extremely polished and has more than one game in it compared to other single game titles. It also has a good deal of unlockable content with repeated play (something many other games lack). But regretfully, unless people know about it, they simply don&#039;t buy it.</description> <content:encoded><![CDATA[<p>I remember reading about this developer on another site. I hope all this free publicity has helped your sales. Any publicity is always good publicity in terms of selling a product. I hope your sales have improved because I bet you deserve it.</p><p>I do hope though that people out there realize that many developers have experienced even worse downloads/purchases than what your game gets. My 3-in-1 game Whack Attack! Games is a prime example. It&#8217;s a good deal of fun, extremely polished and has more than one game in it compared to other single game titles. It also has a good deal of unlockable content with repeated play (something many other games lack). But regretfully, unless people know about it, they simply don&#8217;t buy it.</p> ]]></content:encoded> </item> </channel> </rss>
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