AppCraver recently spoke with Tobias Peciva from Taptitude, the makers of Scrmbld. He answered our questions about developing apps for the iPhone and iPod Touch.
1. When did you start developing apps for the iPhone?
Tobias Peciva: Due to our favorable location on the other side of the planet, we were the first to get the iPhone 3G in New Zealand. Unfortunately for me, I have a day job – so I missed the launch and had to wait another month.
2. What was the inspiration behind your app?
Tobias Peciva: I had a plastic version of this tile puzzle as a kid. For some reason, it seemed a lot easier to solve when I was eight years old.
3. How did you settle on your price point for the app?
Tobias Peciva: There are free apps out there that do roughly the same thing, but none that are as polished. My hope is that iPhone users, like Mac users, will be quite willing to pay a dollar or two extra for good looks and a better user experience.
4. Roughly how many apps did you sell in the first month of operation?
Tobias Peciva: Scrmbld was just released, so will have to keep you guys posted on that one.
5. How did you like the developer tools provided in the iPhone SDK? is there anything missing?
Tobias Peciva: The developer tools are just fantastic, but I do wish Apple would lift the NDA. The Mac platform has a thriving ecosystem of websites and discussion lists for developers – and a lively, active community. Extending that to the iPhone would be huge for developers, and ultimately for users and for Apple.
6. Is your company privately owned? Venture backed?
Tobias Peciva: Privately owned. Venture capital has its place, but the total cost to set up Taptitude and ship Scrmbld was somewhere in the neighborhood of $200. I’m guessing the figure is pretty similar for a lot of independent developers. Talk about a level playing field!
7. What are some of the other iPhone apps that you like?
Tobias Peciva: My favorite one is … Phone. Closely followed by Text.
Seriously, there are tons of great apps out there, but when it comes right down to it, I still use my iPhone mostly as a phone. And the iPhone does all the phone stuff so much better than any other phone I’ve seen.
8. What kind of features should apple implement in future versions of the iPhone / SDK?
Tobias Peciva: I’ve submitted a couple of enhancement requests to Apple. But really, the main limitation I’m struggling with at this stage is the number of hours in a day. If Apple could solve that, then yeah, they should add that to the SDK.
9. What’s the development cycle for iPhone apps like?
Tobias Peciva: Writing the core functionality is a breeze. Creating a polished interface and fine tuning the user experience is where all the hard work is at.
10. Are you working on any other apps that you will be releasing soon?
Tobias Peciva: Sure am. Another game is in the works — this one for word geeks. That, and a little something that should be fun for photographers. No release dates set, but you guys will be the first to know!