Interview with Galarina's Chris Cornelis, developer


geologtagGalarina's Chris Cornelis is the developer of GeoLogTag, an image logging  and tagging app. "There are about a dozen of geologging-geotagging apps that offer some of the functionality of GeoLogTag, but they all have a more complex workflow," Cornelis says assertively. We caught up with Chris to commiserate on his recent troubles getting his next app through the App Store eval process.

1. What do you think of the acceptance-rejection process in the App Store?

I think it's really amazing that Apple puts so much effort in the approval process of the apps. Now and then, they make a mistake, but overall I think they are doing a pretty good job.

2. Do you believe Apple's policies are clear?

Yes. Nevertheless, some of them are subject for discussion or interpretation.

3. Are do they ever seem contradictory?

Until a couple of weeks ago I thought they weren't, but I'm now I think differently.

4. What problems are you having and what do you think is the cause?

PhotoToMac is an app that makes it possible to transfer photos from the iPhone's camera roll to a Mac shared folder over Wi-Fi.

The app is currently rejected "because the shared folder is not shown in the list." I tested the app upfront with three different types of Macs without finding a problem.

The source code to detect the shared folder or folders is exactly the same as in my other app GeoLogTag. Already two versions of GeoLogTag got approved with that feature.

So, to further investigate the issue with PhotoToMac, the approval team "forwarded" me to Apple Dev Support. I'm currently waiting for a reply from them.

I really believe the approval team found an issue and I'm eager to fix it, but it takes a lot of time to find out what's the cause. I submitted PhotoToMac 5 weeks ago.

5. What's your take on the rumor surrounding a premium app section in the App Store for apps selling for $19.99? Think it's a good idea and if so, how do you think buyers benefit?

With 50,000 apps available, it's becoming really difficult for iPhone users to find what they need. A premium app section could help in that area, but it won't be sufficient.

6. It's well established that low prices lead to high sales but not necessarily to high profits. What does it take to succeed in this marketplace?

In the first place good apps with a honest price setting. If you really want to go for the big money, marketing is essential in most situations.

7. Increasingly, big companies are entering the app biz with more dollars for the budget, dev teams and marketing. Whenever that happens in the software business, it's almost always followed by a shake out of the smaller players. Do you think that's what will happen in the App Store?

This is certainly going to happen. After the initial gold rush, a lot of developers and companies will be disappointed. However, in my opinion, there will always be a place for clever apps made with small budgets.

8. Dev cycles will get longer as buyers expect more from apps. What does that mean to your company and other companies? Do you foresee pricing climbing over the next year?

Maybe more apps will become available with a higher price setting, but I don't think users are going to pay $5 or $10 for a simple app.

9. Do you plan to release your apps in Nokia, Blackberry and other app stores?

I don't have any plans for the moment, but never say never.

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