Interviews Apps for iPhone and iPod touch

iPhone Developer Spotlight: Mark Andrade, Sputnik Games

AppCraver recently spoke with Mark Andrade, of Sputnik Games. He shares his experiences developing for the iPhone and iPod touch.
When did you start developing apps for the iPhone? Did you have previous experience as a developer?
I started developing for the iPhone in July 2008. The day before my annual trip to the east [...]

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iPhone Developer Spotlight: Kevin Heap, NinjaBee

AppCraver recently spoke with Kevin Heap, Lead Programmer of NinjaBee. He shares his experiences developing for the iPhone and iPod touch.
When did you start developing apps for the iPhone? Did you have previous experience as a developer?
We started working on the iPhone in October 2008. Wahoo Studios has been around since 2001 and in [...]

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Interview with Open Cellar developer, Matthieu DUCROCQ

French developer, Matthieu DUCROCQ, says he’s always been passionate about wine, which led him to develop a desktop app for wine enthusiasts called Open Cellar on Desktop a few years ago. By day, the 27-year-old programmer works for what he calls a French “computering company,”and at night he’s an indie developer. He recently introduced his [...]

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Interview with Eberhard Schoneburg, CEO of Artificial Life

Artificial Life has a number of titles that are officially endorsed or co-sponsored such as Shooter, the film, BMW Z4 and Red Bull. AppCraver was interested in learning more about AL and its brand relationships, so we corralled Eberhard Schoneburg, CEO, for a chat:.
1. How do these sorts of arrangements come about?
ALife has been working on [...]

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Interview with Mason Weems of IMAK Creations

IMAK Creations is a family business based in Austin, Texas. The company’s name comes from the initials of spouses Mason and Karen and sons Anthony and Ian. IMAK has been releasing apps an average about one per month since the ribbon cutting on the App Store, where they now have 12 apps, mainly in the [...]

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Interview with Laurie Ann Sims, President of Wizzard Media

Recently, Wizzard Media, a podcasting network, acquired exclusive distribution rights to six iPhone apps: John Kooistra’s Blue Attack and Blue Defense!, Phase 2 Media’s OmNomNom, Sudoku Classic and Sudoku Unlimited, and Markus Strobe’s Touch Scan.
Laurie Ann Sims, president of Wizzard Media, answers our questions.
There is a transformation underway in the App Store where there’s the [...]

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Interview with Elias Pietilä, Award-Winning iPhone Student Developer

Elias Pietilä is a 23-year-old full-time student at the Helsinki University of Technology, although he says he seldom goes there. Most of his time is spent at an iPhone consulting company called Qvik, although he’s not a paid employee.  Earlier this week, at the Worldwide Developers Conference, Apple awarded Pietilä  the Apple Design Award for [...]

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Interview with Galarina’s Chris Cornelis, developer

Galarina’s Chris Cornelis is the developer of GeoLogTag, an image logging  and tagging app. “There are about a dozen of geologging-geotagging apps that offer some of the functionality of GeoLogTag, but they all have a more complex workflow,” Cornelis says assertively. We caught up with Chris to commiserate on his recent troubles getting his next [...]

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Interview with Christopher York, Blue Ox Technologies

Blue Ox Technologies has been in business as a consulting firm since 1998 and has been designing iPhone apps since July 2008. The company’s most popular app is the word game Moxie, which is like a mashup of Solitaire and Upwords, Christopher York, of Blue Ox, told AppCraver recently.
1. It’s pretty well established that low [...]

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iPhone Developer Spotlight: Keith Comito of Omegasoft

AppCraver recently spoke with Keith Comito, of Omegasoft. He shares his experiences developing for the iPhone and iPod touch.

When did you start developing apps for the iPhone? Did you have previous experience as a developer?
The only “official” past development experience I have is developing a few Flash games for companies like Nickelodeon and AOL. [...]

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