Interviews Apps for iPhone and iPod touch

iPhone Developer Spotlight: Will Perl of Naquatic

Will Perl, one half of the company Naquatic, has a new game that’s already snowballing towards success in the App Store. Here he chats with AppCraver about his experience with Touch Ski 3D and developing apps for the iPhone and iPod touch.
When did you start developing apps for the iPhone? Did you have previous experience [...]

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iPhone Developer Spotlight: Paul O’Connor, Appy Entertainment

Paul O’Connor, Brand Director at Appy Entertainment freely admits he has “problems with authority.” Luckily, that independent streak works in his favor as a game developer. He recently took time to complete our iPhone Developer interview. Here’s a peek at what makes this dev tick.
When did you start developing apps for the iPhone? Did you have previous experience [...]

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Interview with Gabe Zichermann, CEO of rmbrME

rmbrME builds apps intended to make contacts between people more meaningful and efficient, says co-founder and CEO Gabe Zichermann. We recently spoke to him to follow up on rembrME’s release of beamME CV and Resume Sender, which comes with a unique rebate offer for those who are unemployed.
1. Tell me about rmbrME and what led [...]

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Interview with David Halpin, VP Engineering, Quickoffice

Quickoffice started working on mobile iPhone apps for the Palm platform in the mid ’90s and saw an opportunity to extend its office app development expertise to the iPhone when Apple launched it last year. Recently, we exchanged emails with David Halpin, VP engineering for Quickoffice.
1. You’ve just announced an update to Quickoffice’s MobileFiles Pro [...]

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Interview with Doug Gatza of Manta Innovations

Doug Gatza, CEO of Manta Innovations, is the mind behind PocketArnold the entertaining Arnold Schwarzenegger quote app. He answered our questions about developing apps for the iPhone and iPod touch.
When did you start developing apps for the iPhone? Did you have previous experience as a developer?
We started seriously developing software for the iPhone around October of last [...]

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Interview with Chris Burnett from Digital Scientists

Digital Scientist Chris Burnett is an iPhone developer with a little bit of a green streak. He recently answered our questionaire about his experience developing Mission Zero for the iPhone and iPod touch.
When did you start developing apps for the iPhone? Did you have previous experience as a developer?
Technically, about two months before the release [...]

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Interview with Dave Castelnuovo, Bolt Creative

Pocket God, from Bolt Creative, is sitting comfortably in the top 10 best-seller list in the App Store, because of the game’s unique concept, entertainment value and it’s $0.99 price tag. We caught up with busy developer Dave Castelnuovo, to see how he’s managing to keep up with PG’s weekly updates.
1. First, tell me [...]

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Interview with Tiger Shark Games

Tiger Shark Games just released their debut app, Word Smith. Here’s what Kevin Fairbairn, Creative Director, has to say about his experiences developing apps for the iPhone and iPod touch.
When did you start developing apps for the iPhone? Did you have previous experience as a developer?
Tiger Shark began as a company in January ‘09, with myself and [...]

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iPhone Developer Spotlight: Patrik Hedmalm, Epicore

Patrik Hedmalm, a Happy Game Developer at Epicore, recently took time to answer a few questions for our iPhone Developer spotlight.
When did you start developing apps for the iPhone? Did you have previous experience as a developer?
I started programming on the Commodore 64 and Amiga 500 back in the day. Since 1995 I have been working [...]

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Interview with Owen Goss, Founder of Streaming Colour Studios

Developer Owen Goss founded Streaming Colour Studios in 2008 to make independent games that were fun and nonviolent, he says. Previously, Owen spent 5 years in the games industry in Vancouver, BC in Canada, working for Electronic Arts and Disney’s Propaganda Games. We decided to check in with Owen after reading his Streaming Colour Dev [...]

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