Interviews Apps


Interview with James Lee of Seahorse Software

Not too long ago, AppCraver spoke with Jame Lee from Seahorse Software, the developer of such apps as  Blackjack Run, Tric-Trac and Pyramid Solitaire. He answered our questions about developing apps for the iPhone and iPod touch.

Interview with Charles Ju of PlayMesh

PlayMesh, just cut the red ribbon on iMafia, a social game based on rising from underling to mob boss. What makes the company unique is there are few gaming companies trying to leverage the 'inherent social graph' of the iPhone in their games," according to Charles Ju, at PlayMesh.

Interview with Jason Crawforth of iMakeDecisions

AppCraver heard from Jason Crawforth, the developer behind the iMakeDecisions app. He talked with us about his experience developing an iPhone app. 1. When did you start developing apps for the iPhone?

Interview with Aaron Basil of iDev2

Aaron Basil of iDev2 is one of the most prolific developers for the iPhone and iPod touch. His apps include iSign, Baby Sign ASL, iToot and Sound Box to name a few. We talked to Aaron the other day to find out what life is like for an App Store dev: 1.

Interview with Tipatat Chennavasin of Yum Yum Dim Sum

AppCraver recently heard from Tipatat Chennavasin, the developer of Yum Yum Dim Sum. He answered our questions about his development process for iPhone and iPod touch applications. 1.

Interview with Don Arnel of Galactic Invasion

AppCraver recently heard from Don Arnel, the creator of Galactic Invasion. He answered our questions about developing games for the iPhone and iPod touch. 1. When did you start developing apps for the iPhone?

Interview with Nitzan Wilnai of Tatomic

AppCraver recently heard from Nitzan Wilnai, the creative force behind Tatomic. He answered our questions about developing apps for the iPhone and iPod touch. 1. When did you start developing apps for the iPhone?

Interview with Guy Moss at Cave Bear

AppCraver recently heard from Guy Moss of Cave Bear the developers of the Jumble! family of word-search apps. He answered our questions about developing apps for the iPhone and iPod touch.

Interview with Jim Warhurst of Blackbeard's Assault

AppCraver recently spoke with developer Jim Warhurst, creator of Blackbeard's Assault, about his process for developing apps. 1. When did you start developing apps for the iPhone? Jim: This is my first app for the iPhone, I started development Aug 20th, 2008.

Interview with Xin Zhao, iSpreadsheet developer

Recently AppCraver heard from Xin Zhao, the developer of iSpreadsheet and snake. He answered our questions on developing apps for the iPhone and iPod touch. 1. When did you start developing apps for the iPhone?

Interview with David Perry of Arf Software

Ottawa Canada is home to museums, official buildings, loggers and Arf Software. Arf Software is headed up by David Perry. By day, Perry is the director of engineering for an energy monitoring company. By night he toils away at his Mac moonlighting as a developer.

Interview with Nick Glassman of iSports, Inc

AppCraver recently heard from Nick Glassman over at iSports, Inc. He answered our questions about developing iPhone and iPod touch apps. 1. When did you start developing apps for the iPhone?

Interview with Kevin Calderone Developer of Trace

AppCraver had the chance to chat with Kevin Calderone the developer of App Store hit Trace. He answered our questions about developing apps for the iPhone and iPod touch. 1. When did you start developing apps for the iPhone?

Interview with Eddie Wilson of Snow Reports

AppCraver recently spoke with Eddie Wilson of Snow Reports who filled us in on his experiences developing apps for the iPhone and iPod touch. 1. When did you start developing apps for the iPhone?

Interview with Simon Oliver of Rolando

Simon Oliver, founder of HandCircus, agreed to an interview with AppCraver recently. Simon is working on the much-anticipated Rolando game, which he has called a "physics-based platform/puzzler." Look for Rolando before the holidays, Simon says.