Interviews Apps


Interview with N.R. Machiraju of Reqall

AppCraver recently heard from N. R. Machiraju, co-founder of reQall, who answered our questions about developing for the iPhone and iPod touch.
1. When did you start developing apps for the iPhone?

Interview with Michael Alvarez, CEO of Avantar

AppCraver recently spoke with Michael Alvarez CEO of Avantar, the developing team behind Showtimes. He answered our questions about the process of developing apps for the iPhone and iPod touch.

Interview with Ian Marsh

AppCraver recently heard from Ian Marsh, developer of apps such as Threads, Hanoi, and Scoop. He answered our questions about developing games for the iPhone and iPod touch.
1. When did you start developing apps for the iPhone?

Interview with Tom Hubina of Amplified Games

AppCraver recently spoke with Tom Hubina of Amplified Games, the developers behind apps like Chili Pepper Blackjack, cookie solitaire and fat-free poker. He answered our questions about developing games for the iPhone and iPod touch.

Interview with Eric Degrange of MultiQuiz

AppCraver recently heard from Eric Degrange, the developer of MultiQuiz. He answered our questions about developing apps for the iPhone and iPod touch.
1. When did you start developing apps for the iPhone?

Interview with Zach Gage Creator of synthPond

AppCraver recently heard from Zach Gage, the developer behind synthPond. He answered our questions about developing for apps for the iPhone and iPod touch.
1. When did you start developing apps for the iPhone?

Interview with Matt Griffith of Mobile App Center

AppCraver recently spoke with Matt Griffith from Mobile App Center, the developing team behind Tranquil Alarm. He answered our questions about developing apps for the iPhone and iPod touch.

Interview with Matt Coneybeare of Ambiance

AppCraver recently spoke with Matt Coneybeare, the developer of Ambiance. He answered our questions about developing apps for the iPhone and iPod touch.
1. When did you start developing apps for the iPhone?

Interview with Corey Johnson of NueroSnack

AppCraver recently spoke with Corey Johnson, the developer of NeuroSnack, about the experience of developing apps for the iPhone and iPod touch.
1. When did you start developing apps for the iPhone?

Interview with Brett Gardner from CoolIris

AppCraver recently spoke with Brett Gardner, head of user growth over at CoolIris, Inc — the developers of the CoolIris search application and the mobile app of the same name. She answered our questions about developing apps for the iPhone and iPod touch.

Interview with Bachar Sarah

AppCraver recently heard from Bachar Sarah the developer of the MyMate app. He answered our questions about developing apps for the iPhone and iPod touch.
1. When did you start developing apps for the iPhone?

Interview: Ocarina is Music to the Ears of Smule's Founders

Smule's Ocarina iPhone app is an electronic version of the physical instrument. Blow into the microphone, touch any combination of four "holes" and tilt the phone to alter vibrato. If you have any talent (I don't) you'll be playing music in no time.

Interview with Pit Garbe of THTouch

AppCraver recently heard from Pit Garbe the developer of THTouch. He answered our questions about developing apps for the iPhone and iPod touch.
1. When did you start developing apps for the iPhone?

Interview with Joel Rosenzweig of Joel's Penny Arcade

AppCraver spoke with Joel Rosenzweig, the developer behind the homage to vintage gaming Alien Attack. He answered our questions about developing for the iPhone and iPod touch.
1. When did you start developing apps for the iPhone?

Interview with Andreas Amann

AppCraver recently heard from Andreas Amann, the developer behind Calling Card. He answered our questions about creating apps for the iPhone.
1. When did you start developing apps for the iPhone?