Interviews Apps
Interview with James Thomson of eLogic Puzzles
AppCraver recently spoke with James Thomson of eLogic Puzzles, developer of Sudoku and GRE Vocabulary Scramble. He answered our questions about developing for the iPhone and iPod Touch.
1.
Interview with Marc Edwards of Bjango
AppCraver recently spoke with Marc Edwards from Bjango, the developers behind apps such as Darkness, Jobs 1.0, Cities and Phases. He answered our questions about developing apps for the iPhone and iPod Touch. 1.
Interview with Trip Hawkins of Digital Chocolate
Trip Hawkins, Academy of Interactive Arts & Sciences Hall of Famer and head of San Mateo Based Digital Chocolate, recently sat down with us to chat about the video game leader’s foray into the world of smartphones and all things iPhone.
Interview with Developer Ed Lea
Meet Ed Lea developer of Over Here and TV Plus. He answers our questions about developing applications for the iPhone and iPod Touch. 1. When did you start developing apps for the iPhone? Ed Lea: I downloaded the SDK when it became available.
Interview with Founder of sciphone.net
AppCraver recently spoke with Turbo Productions the company behind the website sciphone.net. They answered our questions about being involved in the iPhone and iPod Touch community. 1.
Interview with Ken Karakotsios of Trancit
Meet Ken Karakotsios developer of Trancit. He answers our questions about developing applications for the iPhone and iPod Touch. 1. When did you start developing apps for the iPhone? Ken Karakotsios: Ken Karakotsios: This was a project I worked on in my spare time.
Interview with Jeff Rodgers Developer of FileSync
Meet Jeff Rodgers creator of FileSync. He answered our questions about developing applications for the iPhone and iPod Touch. 1. When did you start developing apps for the iPhone? Jeff Rodgers: Summer 2008 2. What was the inspiration behind your app? Jeff Rodgers: My company, Jeff-Net.
Interview with Ian Kelly of DoApp Inc
Ian Kelley of DoApp, Inc took time to answer our questions about developing applications for the iPhone and iPod Touch. DoApp is the team behind six apps including myAnswers, myBigAlarm, myColorWave, myLighter, myLite Flashlight and myTo-Dos. 1.
Interview with David Barnard of The Application Cubby
David Barnard of The Application Cubby took time to answer our questions about developing applications for the iPhone and iPod Touch. The Application Cubby is the team behind Trip Cubby, an AppCraver Editor's Pick. They also have another app in development, Cash Cubby. 1.
SGN Emerges as Top Player in i-Sports Games, Accelerometer-based Entertainment
The iPhone 3G has sent a smorgasbord of developers scrambling to their keyboards to create programming gold—applications that will keep those iPhones glued to our hot little hands for hours upon hours.
Interview with Philip Dhingra
AppCraver recently spoke with Philip Dhingra of Nuclear Elements, the developer behind Tarot, Palmist and Rave Light. He answered our questions about developing apps for the iPhone and iPod Touch. 1. When did you start developing apps for the iPhone? Philip Dhingra: Early May 2008.
Interview with Ian Dunlop
AppCraver recently spoke with Ian Dunlop, the developer behind Cosmic One, Tilt Me, iVoodoo, and Stress Toy. He answered our questions about developing apps for the iPhone and iPod Touch. 1.
Interview with Ivan Galic
AppCraver recently spoke with Ivan Galic, one of the developers behind Sleek. He answered our questions about developing apps for the iPhone and iPod Touch. 1. When did you start developing apps for the iPhone? Ivan Galic: At about the time the official SDK was released. 2.
Interview with Rusty Ross of Squaresville
AppCraver recently spoke with Rusty Ross, the developer behind Squaresville. He answered our questions about developing apps for the iPhone and iPod Touch. 1.

Zumobi Brings Pro Football Teams to the iPhone
iPhone application developer Zumobi, backed by venture capital firms Oak Ventures and Hunt Ventures, recently launched their free Pro Football app. Since last Tuesday, Apple has slowly begun releasing unique apps for each of the 32 NFL teams.




