AppCraver recently spoke with Miik McCann, Executive Producer of Seek Mobile Interactive. He shares his experiences developing for the iPhone and iPod touch.
When did you start developing apps for the iPhone? Did you have previous experience as a developer?
I started working on iPhone ports, of some Nintendo DS games I had worked on previously, back in December of 2008. The company I was working for went belly up and so I hopped over to Seek Mobile as they were getting started. Most of my experience lies in management and design, and they were in need of someone with that skill set.
What / how many apps have you made so far?
I've personally overseen the creation of about 10 different apps, so far, ranging from a tween girl photo app (IPIX) to fast paced bug squishing fun (Cockroach Crunch) with almost everything else in between.
What type of apps/games/software inspires you? Where do you get your ideas?
Currently we are a developer for hire, so our clients pay us to bring their ideas to life. Obviously, as a gamer myself, working with a bunch of other gamers, we have tons of ideas floating around and work on them as time allows. Personally, I like playing as many games as I can while keeping an eye on the market to see where there are gaps, then finding innovative ways to fill those gaps.
How do you settle on the price point for your apps?
We generally leave that up to our clients, at this point. What we have seen, though, is that most apps we put out that sell for more than $1.99 don't do so well until they see a price drop.
What has been the best thing about designing for the iPhone?
The horsepower. My background is mostly in DS development, where we had to scale back a lot of ideas due to graphics limitations and processing power. The iPhone, while it has some pesky issues, simply doesn't have most of those limitations.
What has been the biggest challenge about designing for the iPhone?
Twofold: The discrepancies between the iPhone and the iTouch, in terms of RAM, and getting adhoc provisioning set up for our clients. These are the two issues that, invariably, come up with each and every client.
Is your company venture backed or privately held?
Do you have any other apps in the works?
Almost two dozen. I can't get too specific, but we have several business apps going, a few GPS finder apps in the works, as well as a couple of games.
What apps do you have on your iPhone?
Mostly games and Stanza. I usually go for the throwback games, like Myst and Oregon Trail, but I have stumbled into some truly original games that have sucked me in pretty good. Must...Eat...Birds!
What do you like to do when you're not coding for the iPhone?
Play with my kids, watch an extraordinary number of movies, and read voraciously.
One Last Thing:
We love developing apps and can't wait until we get some of our original IP's out there!