Goodness, gracious, great balls of fire! Keep in Play by Garuda Force Corporation is an interesting game that pits the addictive nature of a simple repeat task against challenging parameters. As part of a charming story line about a kingdom plagued by flaming meteors, Keep in Play requires players to keep one or more “meteors” on the screen for 30 seconds by drawing lines to contain them. It sounds simple, but the lines disappear and your drawing is limited to available “energy.”
A unique concept for a game to be sure, Keep in Play has nicely animated cut scenes that tells the charming story of a prince and princess who return to their kingdom only to discover it will be obliterated by balls of fire falling from the sky. As the mystical “ribbon maker,” you are called upon to keep the balls in play long enough for them to be blasted from the sky. Multiple levels, bonus items, and time and energy limits keep the challenge interesting.
The first couple of Keep in Play levels have only one ball to contend with, but the trouble is doubled as the levels progress and multiple balls is considerably more challenging. Players must watch their ribbon meter as every line you draw saps energy. Energy is replenished when a line disappears, leaving you with reserves to draw another. As the levels advance, so does the ribbon drawing frenzy until 30 seconds feels like forever.
Keep in Play gets bonus points for being original and having an entertaining story and well-designed cut scenes. It is a bit glitchy and often times the start level button fails to function and though the game doesn’t crash, you have to close it and launch it again to continue playing. The game is priced right for its content and as another bonus there is a limited level free version. Try Keep in Play Lite to see if it’s a game you’d like to “keep in play” on your iPhone or iPod Touch before you buy the full version.