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> <channel><title>Comments on: Free and Cheap Is Great for Consumers; for Developers, Not So Good</title> <atom:link href="http://www.appcraver.com/lot/feed/" rel="self" type="application/rss+xml" /><link>http://www.appcraver.com/lot/</link> <description>App Reviews for the iPhone, iPad and iPod touch</description> <lastBuildDate>Thu, 09 Feb 2012 13:42:30 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Barbara Holbrook</title><link>http://www.appcraver.com/lot/#comment-17752</link> <dc:creator>Barbara Holbrook</dc:creator> <pubDate>Mon, 26 Sep 2011 17:49:22 +0000</pubDate> <guid
isPermaLink="false">http://www.appcraver.com/?p=6604#comment-17752</guid> <description>Thanks for the insight, Jim. You&#039;re right people seem to expect A LOT for their 99 cents and it&#039;s extremely difficult to change the minds of consumers now that expectations have been set.The million-dollar question is how to convince people that an app is worth more than a cup of coffee? The developer that solves this problem will be the Starbucks of the mobile gaming industry.</description> <content:encoded><![CDATA[<p>Thanks for the insight, Jim. You&#8217;re right people seem to expect A LOT for their 99 cents and it&#8217;s extremely difficult to change the minds of consumers now that expectations have been set.</p><p>The million-dollar question is how to convince people that an app is worth more than a cup of coffee? The developer that solves this problem will be the Starbucks of the mobile gaming industry.</p> ]]></content:encoded> </item> <item><title>By: Jim Moore</title><link>http://www.appcraver.com/lot/#comment-17659</link> <dc:creator>Jim Moore</dc:creator> <pubDate>Thu, 22 Sep 2011 00:58:50 +0000</pubDate> <guid
isPermaLink="false">http://www.appcraver.com/?p=6604#comment-17659</guid> <description>I&#039;ll admit; I have been railroaded into the &#039;cheaper is best&#039; option in the development of my first iPhoneography app - simply on the premise that it was the entry level point where I would at least make some money back.I guess I am putting the value on my work at a level where I see more sales coming. Whether this is reality I probably will never know on my first app... although I did enjoy better rankings when I went free breifly; albeit a natural dissatisfaction from some users who paid for the app.I guess there&#039;s the balance; but possibly the low prices are devaluing what is; in reality a LOT of work and effort on the part of devs. Good or bad - the vast majority of apps have a lot of work in them.But that said - the market now expects an all singing all dancing product at 99cents because that&#039;s the way it has been modelled - as a volume sales channel, and a channel that mainly is a considered purchase; where a more expensive cup of coffee or chocolate bar is more expensive, and doesn&#039;t last as long.</description> <content:encoded><![CDATA[<p>I&#8217;ll admit; I have been railroaded into the &#8216;cheaper is best&#8217; option in the development of my first iPhoneography app &#8211; simply on the premise that it was the entry level point where I would at least make some money back.</p><p>I guess I am putting the value on my work at a level where I see more sales coming. Whether this is reality I probably will never know on my first app&#8230; although I did enjoy better rankings when I went free breifly; albeit a natural dissatisfaction from some users who paid for the app.</p><p>I guess there&#8217;s the balance; but possibly the low prices are devaluing what is; in reality a LOT of work and effort on the part of devs. Good or bad &#8211; the vast majority of apps have a lot of work in them.</p><p>But that said &#8211; the market now expects an all singing all dancing product at 99cents because that&#8217;s the way it has been modelled &#8211; as a volume sales channel, and a channel that mainly is a considered purchase; where a more expensive cup of coffee or chocolate bar is more expensive, and doesn&#8217;t last as long.</p> ]]></content:encoded> </item> <item><title>By: Andrew</title><link>http://www.appcraver.com/lot/#comment-2205</link> <dc:creator>Andrew</dc:creator> <pubDate>Fri, 21 Nov 2008 07:27:09 +0000</pubDate> <guid
isPermaLink="false">http://www.appcraver.com/?p=6604#comment-2205</guid> <description>Apple should change its rankings to be based on turnover. That way a $5 game selling 1000 units would rank the same as a $1 game selling 5000 units.</description> <content:encoded><![CDATA[<p>Apple should change its rankings to be based on turnover. That way a $5 game selling 1000 units would rank the same as a $1 game selling 5000 units.</p> ]]></content:encoded> </item> <item><title>By: Thomas Lund</title><link>http://www.appcraver.com/lot/#comment-2065</link> <dc:creator>Thomas Lund</dc:creator> <pubDate>Wed, 19 Nov 2008 06:37:35 +0000</pubDate> <guid
isPermaLink="false">http://www.appcraver.com/?p=6604#comment-2065</guid> <description>As one of said developer of games, I can only give the article a &quot;must read&quot; tag for all consumers and developers.We have a lot of apps in the store by now - and we are enaring the end of publishing more. We simply cannot deliver quality apps/games with the sales numbers we see. And I know a lot of other developers with the same.If consumers dont start to buy apps at a fair price (and $1-2 is not a fair price for a quality app that has taken 4 manweeks to produce) - if Apple doesnt start to do something about the junk thats comming in like e.g. raise the minimum price or do quality control - if developers dont stop betting on the &quot;I can make it into top-10 and make up my loss once I get there by trying to push the game for $1&quot; - then the app store will be devoid of anything but $1 junk apps + a few of the big companies making yet another quick port of something never ment for the iPhone.Inovation will simply stop and no one will be happy.What the best approach is? I dont have a clue. We tried pricing our first game at $3.99 - thats less than a burger meal at McD in this country for a quality app that is quite innovative. And most every reviewer told us great game, but waaaaaay to expensive. Customers not buying because its &quot;double the price of everything else&quot; - and us ending up with $200-300 in total sales. Not even enough for us to pay the tools we used for the game - not to talk about putting food on the table for 3 weeks development.So its a hen and egg problem for all 3 parts in this. And no one is winning this in the long run.Any views or ideas like Andy&#039;s postings are more than needed in this time./Thomas Lund</description> <content:encoded><![CDATA[<p>As one of said developer of games, I can only give the article a &#8220;must read&#8221; tag for all consumers and developers.</p><p>We have a lot of apps in the store by now &#8211; and we are enaring the end of publishing more. We simply cannot deliver quality apps/games with the sales numbers we see. And I know a lot of other developers with the same.</p><p>If consumers dont start to buy apps at a fair price (and $1-2 is not a fair price for a quality app that has taken 4 manweeks to produce) &#8211; if Apple doesnt start to do something about the junk thats comming in like e.g. raise the minimum price or do quality control &#8211; if developers dont stop betting on the &#8220;I can make it into top-10 and make up my loss once I get there by trying to push the game for $1&#8243; &#8211; then the app store will be devoid of anything but $1 junk apps + a few of the big companies making yet another quick port of something never ment for the iPhone.</p><p>Inovation will simply stop and no one will be happy.</p><p>What the best approach is? I dont have a clue. We tried pricing our first game at $3.99 &#8211; thats less than a burger meal at McD in this country for a quality app that is quite innovative. And most every reviewer told us great game, but waaaaaay to expensive. Customers not buying because its &#8220;double the price of everything else&#8221; &#8211; and us ending up with $200-300 in total sales. Not even enough for us to pay the tools we used for the game &#8211; not to talk about putting food on the table for 3 weeks development.</p><p>So its a hen and egg problem for all 3 parts in this. And no one is winning this in the long run.</p><p>Any views or ideas like Andy&#8217;s postings are more than needed in this time.</p><p>/Thomas Lund</p> ]]></content:encoded> </item> <item><title>By: MaxxineStamos</title><link>http://www.appcraver.com/lot/#comment-2057</link> <dc:creator>MaxxineStamos</dc:creator> <pubDate>Wed, 19 Nov 2008 02:04:04 +0000</pubDate> <guid
isPermaLink="false">http://www.appcraver.com/?p=6604#comment-2057</guid> <description>some apps are making a killing charging way too much money for very stupid applications. And the opposite is going on for great apps that are priced too cheap. It&#039;s a wicked world we live in.</description> <content:encoded><![CDATA[<p>some apps are making a killing charging way too much money for very stupid applications. And the opposite is going on for great apps that are priced too cheap. It&#8217;s a wicked world we live in.</p> ]]></content:encoded> </item> <item><title>By: JoshPratt79</title><link>http://www.appcraver.com/lot/#comment-2051</link> <dc:creator>JoshPratt79</dc:creator> <pubDate>Wed, 19 Nov 2008 01:58:20 +0000</pubDate> <guid
isPermaLink="false">http://www.appcraver.com/?p=6604#comment-2051</guid> <description>Just cuz its so cheap dont mean its so good</description> <content:encoded><![CDATA[<p>Just cuz its so cheap dont mean its so good</p> ]]></content:encoded> </item> <item><title>By: rxCaptain</title><link>http://www.appcraver.com/lot/#comment-2050</link> <dc:creator>rxCaptain</dc:creator> <pubDate>Wed, 19 Nov 2008 01:56:44 +0000</pubDate> <guid
isPermaLink="false">http://www.appcraver.com/?p=6604#comment-2050</guid> <description>Andy Finell&#039;s post is pretty interesting. Check it out everyone</description> <content:encoded><![CDATA[<p>Andy Finell&#8217;s post is pretty interesting. Check it out everyone</p> ]]></content:encoded> </item> </channel> </rss>
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