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	<title>Comments on: Free and Cheap Is Great for Consumers; for Developers, Not So Good</title>
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	<description>news and reviews for iphone apps</description>
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		<title>By: Andrew</title>
		<link>http://www.appcraver.com/lot/comment-page-1/#comment-2205</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Fri, 21 Nov 2008 07:27:09 +0000</pubDate>
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		<description>Apple should change its rankings to be based on turnover. That way a $5 game selling 1000 units would rank the same as a $1 game selling 5000 units.</description>
		<content:encoded><![CDATA[<p>Apple should change its rankings to be based on turnover. That way a $5 game selling 1000 units would rank the same as a $1 game selling 5000 units.</p>
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		<title>By: Thomas Lund</title>
		<link>http://www.appcraver.com/lot/comment-page-1/#comment-2065</link>
		<dc:creator>Thomas Lund</dc:creator>
		<pubDate>Wed, 19 Nov 2008 06:37:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.appcraver.com/?p=6604#comment-2065</guid>
		<description>As one of said developer of games, I can only give the article a &quot;must read&quot; tag for all consumers and developers.

We have a lot of apps in the store by now - and we are enaring the end of publishing more. We simply cannot deliver quality apps/games with the sales numbers we see. And I know a lot of other developers with the same.

If consumers dont start to buy apps at a fair price (and $1-2 is not a fair price for a quality app that has taken 4 manweeks to produce) - if Apple doesnt start to do something about the junk thats comming in like e.g. raise the minimum price or do quality control - if developers dont stop betting on the &quot;I can make it into top-10 and make up my loss once I get there by trying to push the game for $1&quot; - then the app store will be devoid of anything but $1 junk apps + a few of the big companies making yet another quick port of something never ment for the iPhone.

Inovation will simply stop and no one will be happy.

What the best approach is? I dont have a clue. We tried pricing our first game at $3.99 - thats less than a burger meal at McD in this country for a quality app that is quite innovative. And most every reviewer told us great game, but waaaaaay to expensive. Customers not buying because its &quot;double the price of everything else&quot; - and us ending up with $200-300 in total sales. Not even enough for us to pay the tools we used for the game - not to talk about putting food on the table for 3 weeks development.

So its a hen and egg problem for all 3 parts in this. And no one is winning this in the long run.

Any views or ideas like Andy&#039;s postings are more than needed in this time.

/Thomas Lund</description>
		<content:encoded><![CDATA[<p>As one of said developer of games, I can only give the article a &#8220;must read&#8221; tag for all consumers and developers.</p>
<p>We have a lot of apps in the store by now &#8211; and we are enaring the end of publishing more. We simply cannot deliver quality apps/games with the sales numbers we see. And I know a lot of other developers with the same.</p>
<p>If consumers dont start to buy apps at a fair price (and $1-2 is not a fair price for a quality app that has taken 4 manweeks to produce) &#8211; if Apple doesnt start to do something about the junk thats comming in like e.g. raise the minimum price or do quality control &#8211; if developers dont stop betting on the &#8220;I can make it into top-10 and make up my loss once I get there by trying to push the game for $1&#8243; &#8211; then the app store will be devoid of anything but $1 junk apps + a few of the big companies making yet another quick port of something never ment for the iPhone.</p>
<p>Inovation will simply stop and no one will be happy.</p>
<p>What the best approach is? I dont have a clue. We tried pricing our first game at $3.99 &#8211; thats less than a burger meal at McD in this country for a quality app that is quite innovative. And most every reviewer told us great game, but waaaaaay to expensive. Customers not buying because its &#8220;double the price of everything else&#8221; &#8211; and us ending up with $200-300 in total sales. Not even enough for us to pay the tools we used for the game &#8211; not to talk about putting food on the table for 3 weeks development.</p>
<p>So its a hen and egg problem for all 3 parts in this. And no one is winning this in the long run.</p>
<p>Any views or ideas like Andy&#8217;s postings are more than needed in this time.</p>
<p>/Thomas Lund</p>
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	<item>
		<title>By: MaxxineStamos</title>
		<link>http://www.appcraver.com/lot/comment-page-1/#comment-2057</link>
		<dc:creator>MaxxineStamos</dc:creator>
		<pubDate>Wed, 19 Nov 2008 02:04:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.appcraver.com/?p=6604#comment-2057</guid>
		<description>some apps are making a killing charging way too much money for very stupid applications. And the opposite is going on for great apps that are priced too cheap. It&#039;s a wicked world we live in.</description>
		<content:encoded><![CDATA[<p>some apps are making a killing charging way too much money for very stupid applications. And the opposite is going on for great apps that are priced too cheap. It&#8217;s a wicked world we live in.</p>
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	<item>
		<title>By: JoshPratt79</title>
		<link>http://www.appcraver.com/lot/comment-page-1/#comment-2051</link>
		<dc:creator>JoshPratt79</dc:creator>
		<pubDate>Wed, 19 Nov 2008 01:58:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.appcraver.com/?p=6604#comment-2051</guid>
		<description>Just cuz its so cheap dont mean its so good</description>
		<content:encoded><![CDATA[<p>Just cuz its so cheap dont mean its so good</p>
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		<title>By: rxCaptain</title>
		<link>http://www.appcraver.com/lot/comment-page-1/#comment-2050</link>
		<dc:creator>rxCaptain</dc:creator>
		<pubDate>Wed, 19 Nov 2008 01:56:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.appcraver.com/?p=6604#comment-2050</guid>
		<description>Andy Finell&#039;s post is pretty interesting. Check it out everyone</description>
		<content:encoded><![CDATA[<p>Andy Finell&#8217;s post is pretty interesting. Check it out everyone</p>
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