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> <channel><title>Comments on: Hail Mon, Rasta Monkey Rolls into Action!</title> <atom:link href="http://www.appcraver.com/rasta-monkey/feed/" rel="self" type="application/rss+xml" /><link>http://www.appcraver.com/rasta-monkey/</link> <description>App Reviews for the iPhone, iPad and iPod touch</description> <lastBuildDate>Thu, 09 Feb 2012 23:33:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Mark Weber</title><link>http://www.appcraver.com/rasta-monkey/#comment-4856</link> <dc:creator>Mark Weber</dc:creator> <pubDate>Mon, 20 Apr 2009 13:55:06 +0000</pubDate> <guid
isPermaLink="false">http://www.appcraver.com/?p=15655#comment-4856</guid> <description>Frustration with controls sums it up.  You hit the nail on the head when you suggested that users would need a &quot;bit of practice&quot; to get the hang of the controls.  What frustrates me about the spinning launch system for jumping is that the game&#039;s designer Nitako could have used countless more intuitive and easier systems for jumping:  directional finger flicks, a stationary &amp; a moving finger to create a virtual sling shot, tapping twice in the jumping direction, etc.  For such an otherwise simple and approachable game, they&#039;ve added a needlessly frustrating learning curve without with I believe the game would be much much more successful.  My hope is that they’ll make a revision that gives a varied control scheme, because this one seems to be hurting the game more than helping it.</description> <content:encoded><![CDATA[<p>Frustration with controls sums it up.  You hit the nail on the head when you suggested that users would need a &#8220;bit of practice&#8221; to get the hang of the controls.  What frustrates me about the spinning launch system for jumping is that the game&#8217;s designer Nitako could have used countless more intuitive and easier systems for jumping:  directional finger flicks, a stationary &amp; a moving finger to create a virtual sling shot, tapping twice in the jumping direction, etc.  For such an otherwise simple and approachable game, they&#8217;ve added a needlessly frustrating learning curve without with I believe the game would be much much more successful.  My hope is that they’ll make a revision that gives a varied control scheme, because this one seems to be hurting the game more than helping it.</p> ]]></content:encoded> </item> </channel> </rss>
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