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	<title>Comments on: Hail Mon, Rasta Monkey Rolls into Action!</title>
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		<title>By: Mark Weber</title>
		<link>http://www.appcraver.com/rasta-monkey/comment-page-1/#comment-4856</link>
		<dc:creator>Mark Weber</dc:creator>
		<pubDate>Mon, 20 Apr 2009 13:55:06 +0000</pubDate>
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		<description>Frustration with controls sums it up.  You hit the nail on the head when you suggested that users would need a &quot;bit of practice&quot; to get the hang of the controls.  What frustrates me about the spinning launch system for jumping is that the game&#039;s designer Nitako could have used countless more intuitive and easier systems for jumping:  directional finger flicks, a stationary &amp; a moving finger to create a virtual sling shot, tapping twice in the jumping direction, etc.  For such an otherwise simple and approachable game, they&#039;ve added a needlessly frustrating learning curve without with I believe the game would be much much more successful.  My hope is that they’ll make a revision that gives a varied control scheme, because this one seems to be hurting the game more than helping it.</description>
		<content:encoded><![CDATA[<p>Frustration with controls sums it up.  You hit the nail on the head when you suggested that users would need a &#8220;bit of practice&#8221; to get the hang of the controls.  What frustrates me about the spinning launch system for jumping is that the game&#8217;s designer Nitako could have used countless more intuitive and easier systems for jumping:  directional finger flicks, a stationary &amp; a moving finger to create a virtual sling shot, tapping twice in the jumping direction, etc.  For such an otherwise simple and approachable game, they&#8217;ve added a needlessly frustrating learning curve without with I believe the game would be much much more successful.  My hope is that they’ll make a revision that gives a varied control scheme, because this one seems to be hurting the game more than helping it.</p>
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