Rolando, one of the most anticipated games for iPhone and iPod touch, is ready for download and iPhone gaming will never be the same.
Rolando is an awesome example of what developers can accomplish using Apple’s multi-touch technology and accelerometer — and a whole lot of imagination. As we explained earlier this week, Rolando is a finger-swiping, tilt-n-tappin’, multi-touch wonderland.
The graphics are the best I’ve seen. It’s the type of bold colors and clean illustration that is right up my alley. Pop illustrator Mikko Walamies is the guy behind the art. His candylicious designs are teamed up with music by Mr. Scruff to create a world that just begs to be explored.
Once you start exploring Rolandoland, you’ll be hooked. The goal of Rolando — all 4 worlds and 36 levels — is to “save” the Rolandos by moving them through the level and exiting the door at the other end. In that sense, it is a classic platform puzzler. You move the Rolandos along by tilting your device to make them roll, swiping your finger to make them bounce, tossing them onto trampolines to catapult them across the screen, and a series of other ingenious moves depending on the level. This way of interacting with the Rolandos is what make this a completely new type of classic.
It’s super easy to get started with Rolando. On-screen tips pop up to help you navigate the Rolandos world: tilt to roll, draw a box to select multiple Rolandos, swipe two fingers to zoom out and get an overview of your current location. As you move through the levels, you get fewer tips and more challenges. In this way the difficulty builds as you learn.
I love Rolando the same way I was enamored with Donkey Kong and Super Mario Bros. as a kid. Rolandoland is a fascinating new world. The short levels seem to be custom made for mobile gaming where you might only have 10 or 15 minutes to play. Yet, it’s easy to lose hours at a time.
Want to know how I roll? Like a Rolando.
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December 21st, 2008 at 4:38 pm
Seems ethically questionable to review an application that is so prominently advertised on your site.
What hope for objectivity can you possibly expect people to believe?
Especially given that the game isn’t really all that good, and you are totally gushing over it, I’d say some credibility was definitely lost here today.
December 21st, 2008 at 5:02 pm
This game absolutely rocks! This is the style of game that developers should be building for the iPhone to take advantage of its tilt sensitivity. I played Monkey Ball and thought it was a bit simple.
December 22nd, 2008 at 4:22 pm
While it’s true that ngmoco is a current advertiser on our site, we don’t let that influence our editorial decisions or review process.
We stand behind our reviews as impartial and objective.
March 12th, 2009 at 11:52 am
[...] you think you’ve seen it all in the App Store guess again. ngmoco, the makers of hit games like Rolando, Mazefinger and Topple bring WordFu to the App Store. WordFu is a boggle-like game wrapped up in a [...]
March 13th, 2009 at 3:30 pm
[...] growing library, we’ve also seen some interesting and obscure titles made available as well (Hey Rolando!). Getting a nice change of pace game that pleasantly surprises you is always great, so I was eager [...]
March 15th, 2009 at 2:50 pm
[...] growing library, we’ve also seen some interesting and obscure titles made available as well (Hey Rolando!). Getting a nice change of pace game that pleasantly surprises you is always great, so I was eager [...]
March 21st, 2009 at 10:00 am
[...] to, yet uniquely different from Rolando, Rasta Monkey is a 2-D, side-scrolling platformer brought to us by Nitako that utilizes responsive [...]
March 21st, 2009 at 11:39 am
[...] to, yet uniquely different from Rolando, Rasta Monkey is a 2-D, side-scrolling platformer brought to us by Nitako that utilizes responsive [...]
March 22nd, 2009 at 1:35 pm
[...] growing library, we’ve also seen some interesting and obscure titles made available as well (Hey Rolando!). Getting a nice change of pace game that pleasantly surprises you is always great, so I was eager [...]
March 31st, 2009 at 5:36 pm
[...] a few of the more well-known, popular games: Rolando, Star Wars: Force Unleashed, Super Monkey [...]
June 19th, 2009 at 9:57 am
[...] ngmoco is already much respected for its games, notably, Rolando and Topple 2. The company’s latest, Star Defense, takes game play to a whole new level (100 new [...]