Aurora Feint is following up the March launch of its OpenFeint V1.0 development platform with OpenFeint V1.5, which will give game devs a new way to promote and sell their apps.
OpenFeint V1.
Aurora Feint
iPhone and iPad apps tagged "Aurora Feint."

OpenFeint Promotes One-Touch App Shopping

Dapple Mixes Up the Match-Three Genre
If you've played Aurora Feint, Bejeweled or other games where you line up three or four similar objects to eliminate them, then you already have a good idea of what Streaming Colour Studios' Dapple is about.
Dapple comes with a twist though.
Aurora Feint Set to Debut an Open Platform for Indie Developers
Danielle Cassley and Jason Citron's Aurora Feint RPG puzzlers have been big sellers in the App Store. Now, Aurora Feint Inc. wants to share the love with an open platform that other developers can use to add social networking and community features to their mobile games.
Aurora Feint, From the Beginning to a Franchise
When Danielle Cassley and Jason Citron introduced Aurora Feint: The Beginning in July, they weren't kidding. Since then, they've followed up with three more titles, Aurora Feint II: Arena in November, and Aurora Feint II: The Beginning and Aurora Feint II: Tower Puzzles this week.
Interview with Kevin Calderone Developer of Trace
AppCraver had the chance to chat with Kevin Calderone the developer of App Store hit Trace. He answered our questions about developing apps for the iPhone and iPod touch.
1. When did you start developing apps for the iPhone?
Kevin: I got the SDK around mid-August.
As an Intro App, Eye of Ra Lite May Leave you Wanting More
Eye of Ra Lite by Olaf Schneider is basically another tile matching game, one of the many Bejewled knockoffs that have come out over the years. The twist here is that the tiles are not jewels but different colored hieroglyphs and there are also some helpful Extras that you can pick up along the way.
Interview with Alec Bellanca of Feldspar Apps
AppCraver recently spoke with Alec Bellanca from Feldspar Apps, creator of Aqua. He answered our questions about developing apps for the iPhone and iPod Touch.
1. When did you start developing apps for the iPhone?
Alec Bellanca: As soon as the development program was widely available, July 08.
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Interview with Andrei Nadin from Play 'Em
Recently AppCraver spoke with the developers over at Play 'Em. CEO Andrei Nadin was nice enough to answer our questions about developing games for iPhone and iPod Touch. The company's first game is Touch 'Em.
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Interview with Tony Chen from Elite Web Central
We caught up yesterday with Tony Chen from Elite Web Central over email. Tony is the developer of Daily Wallpaper, a web application for the iPhone.

Aurora Feint Becomes the Best Free Game on iPhone, Eventually
I've documented my problems with Aurora Feint previously. I wasn't able to get past the opening screen without having the application crash. Several reinstallations later, I was finally able to play the game, only to get stuck in the first section of the game without any way to progress or quit.
Aurora Feint Crash
Aurora Feint has gotten great reviews from just about everyone who has played it. Unfortunately, a lot of people can't play it. For a substantial number of people who have downloaded the app, including me, the app crashes every time you try to load it.
Interview with Developers of Koi Pond
AppCraver caught up this morning with the developers of the wildly popular Koi Pond application, Bill Trost and Andy Skirvin of development firm The Blimp Pilots.




