Gryphos GmbH has recently released Shaderific version 3.4, a major update of its OpenGL ES shader development application for iOS. Shaderific provides the full range of shader development with the OpenGL Shading Language (GLSL) on tablet computers and mobile devices. Vertex and fragment shader code can be created, edited and compiled on the device and all changes are visible instantly. There is no need to use a personal computer (laptop or desktop) in the shader development process anymore. The update adds support for iOS 8, iPhone 6 and iPhone 6 Plus taking full advantage of the bigger screens.
Shaderific streamlines the process of prototyping, testing and debugging shaders immensely by cutting the cord to the personal computer. Whereas traditional shader development requires compilation of the whole graphics application for every change to a shader file, all this is unnecessary now. Since the shaders are edited and compiled right on the iPad, iPhone or iPod no file transfer is needed with a personal computer and a lot of time can be saved. A further strength of Shaderific lies in the possibility to change parameters (uniforms) of the shaders via the settings menu without interrupting the rendering loop. All changes can be examined in real-time and fine-tuning the rendering result is fast and easy.
New features of version 3.4:
* Full support for iOS 8
* Full support for iPhone 6 and iPhone 6 Plus
Shaderific 3.4 is $9.99 (USD), or the local equivalent, on the iTunes App Store in the Education category.