Bounce and Splatter Your Way to Fun With de Blob

An innovative and fun platformer makes its way to the App Store in the form of de Blob. If you are a Nintendo Wii owner it may sound familiar as it also exists in a well-regarded Wii version. The developers made good use of transforming de Blob from one motion-sensing gaming platform to another.
The premise is you are de Blob, a color-loving creature who must save Chroma City from a bland existence. The I.N.K.T. Corporation has banned all color and sends its agents about to enforce the decree. Your mission is to bounce through Chroma City re-coloring buildings by bouncing the jiggly blob onto their walls.
You do this by picking up ink blots throughout the city, changing de Blob’s color and leaving the streets looking like a Jackson Pollock painting. By scoring enough points in the various levels it opens up more challenging courses. Along with the color job, you must smash enemies and solve a series of puzzles and challenges to rack up more points. For example, some buildings require you to paint them a specific color. But if you are blue, don’t count on just picking up some yellow ink to get to make yellow walls. The game knows its primary colors – yellow and blue turn you green.
de Blob has a training mode to get you used to how to manage the controls. Then you can play either Revolution, which takes you through the game’s challenges, or Free Splash, which lets you bounce your way through the city and throw some ink around. During Revolution you improve your overall point status and rack up points in a bunch of categories. It is almost a little overkill unless you really plan to keep track on how well you do with different color categories.
There are two options for controlling de Blob – through finger-tapping where to send de Blob; or using the accelerometer. The game’s handling of the accelerometer is quite innovative. You have a choice for calibrating the sensitivity and angle in which you hold your device when playing. This gives you the freedom to hold it upright, at an angle, or flat. And you can pause in the middle of game play and re-calibrate if you want to change it up. There were only minor hiccups, as when de Blob would be stopped by another character to be offered a challenge for additional points. After declining, it was nearly impossible to roll myself away, given how close the character was. It took nearly jerking the phone radically in another direction to get free of the benevolent creature. Tapping worked decently, but it is not recommended to play the game over the long term because directing de Blob puts your finger in the way of the game screen. A better solution may be to have a directional pad like is available in Zombie Mansion.
This is a great platform game that offers some excellent battery-draining fun. de Blob is well worth the price and provides some entertaining action