AppCraver recently spoke with Jonathan Mulcahy, of He shares his experiences developing for the iPhone and iPod touch.
When did you start developing apps for the iPhone? Did you have previous experience as a developer?
I’ve been a web developer for the past 10 years or so, mostly personal projects. I started developing on the iPhone back in Janurary.
What / how many apps have you made so far?
I have 8 apps currently in the App Store: HAL 9000 Hypno Phone / Lite Badger / Lite roadtrippr It’s On My Phone rMote
What type of apps/games/software inspires you? Where do you get your ideas?
I really like location based apps, I initially got started when trying to build an iPhone app for my other venture, Using location was important.
How do you settle on the price point for your apps?
Initially I wanted to earn back the $99 it cost for the developer license, so I set the price at $.99. That worked well so I just kept it.
What has been the best thing about designing for the iPhone?
I’ve learned a lot of cool things, and allowed me to get involved in developer programs I would have missed.
What has been the biggest challenge about designing for the iPhone?
The learning curve. I’ve been a web developer for as long as I can remember. I just came off a bender of learning Ruby on Rails, and was looking for something new. Since the iPhone is just a hot development platform I threw my hat in. I’m still learning.
Is your company venture backed or privately held?
It’s a privately held company, it’s just me.
Do you have any other apps in the works?
I’m working on a free lite version of rMote, a remote control for XBMC, Boxee or Plex.
What apps do you have on your iPhone?
I’ve got 6 pages of apps, but the one’s I use most often are: Jaadu VNC, Kindle, TV Forcast, Shazam, Flight Control and Wolfenstein 3d.
What do you like to do when you’re not coding for the iPhone?
Working at my day job