Ragdoll Blaster is a quirky and a bit bizarre little game from Backflip Studios, and I mean that in a good way.
All you have to do is fire ragdolls from a cannon at strategic points to solve increasingly complex puzzles. Aim your cannon at the right spot and shoot the ragdoll so that it caroms, careens, bounces and flops around obstacles to hit the target. The big idea is to complete each puzzle using as few ragdolls as possible.
What Ragdoll Blaster’s soundtrack, which is a bit of music from Peter and the Wolf , has to do with anything, I’m not sure, but it’s engaging and certainly unique. If you prefer, you can substitute music from your iPhone or iPod touch if you’d rather listen to Peter Wolf of the J. Geils Band instead of Peter and the Wolf by Sergei Prokofiev.
Ragdoll Blaster combines elements of the popular iShoot, from Ethan Nicholas and Fantastic Contraption, from inXile Entertainment, with a bit of Crayon Physics, from Hudson Software and Ouch!, from Hondune Games, in the mix for good measure.
This is one of those deceptively easy games that compels you to keep playing for hours on end. There are 70 levels to complete, so you’ll be at it for quite some time.
Ragdoll Blaster is on sale at the moment for $1.99. I’m not sure it’s worth more than that, however, so get it before the price goes up (Backflip Studios doesn’t say when that will happen).
You can see from the screen capture that the game’s graphics are crude — deliberately so — to give it a childlike feel. The ragdoll’s floppiness and physics are quite good, at least they seem so. I’ve never tried launching soft and cuddly creatures from a cannon before, so I can’t say for certain.
Ragdoll games have been around for ages, but what makes Ragdoll Blaster unique is that it puts the iPhone and iPod touch’s touch screen interface to good use.